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By Meghna Sinha

The Kafkaesque Squid Game is back and feels like a manifestation of Reinforcement Learning technique GRPO in action?

The word "Kafkaesque" has been on my mind lately, and after finishing Squid Game 2 this weekend, the dots connected. Kafkaesque describes situations that are bizarre, uncontrollable, and inescapable, where winning or overcoming seems impossible. This perfectly captures the feeling of being trapped in the Squid Game, with its arbitrary rules, deadly consequences, and dehumanizing atmosphere.

Around the same time, I was learning about the Deepseek model and its use of the GRPO (Group Relative Policy Optimization) reinforcement learning technique. GRPO promotes cooperation among AI agents, leading to diverse strategies and accelerated learning. This sparked a realization: Squid Game 2 is a manifestation of GRPO in action, with players forming alliances and adapting their strategies in unexpected ways.

Intrigued, I discussed this with Gemini. It highlighted how GRPO in a game like Squid Game could lead to rebellion, unexpected alliances, and even "meta-gaming" by the organizers to counter cooperative strategies. This refers to the organizers potentially changing the rules or manipulating the environment to maintain control.

This raises an important question: how do we mitigate the biases and risks of models trained with GRPO? As these models become more prevalent in various applications, we need to ensure fairness, transparency, and accountability. The risks are - bias amplification, lack of explainability, potential for misuse in adversarial applications and unintended consequences. Further research is crucial to develop appropriate safeguards and ensure responsible use of this powerful technique. While we celebrate model breakthroughs it is also important to recognize and plan for the new risks they will bring and how we plan for and prioritize trustworthy AI systems and application.

Full exchange with Gemini below, notice that the response about what to expect in season 3 is getting confused with the topic of AI and Human agency which is not the premise of the game at all but it was still a useful conversation. Enjoy 😊

Image generated by Nano Banana

Q: Is Squid Game Kafkaesque?

Yes, "Squid Game" definitely has strong Kafkaesque elements. The term "Kafkaesque" is used to describe situations and experiences that are bizarre, surreal, illogical, and often nightmarishly complex and oppressive, much like the situations depicted in Franz Kafka's novels like "The Trial" and "The Castle."

Here's why "Squid Game" can be considered Kafkaesque:

  • Absurd and Unjust System: The players are trapped in a system with arbitrary rules and deadly consequences, where their lives are controlled by an unseen and uncaring authority. This echoes the oppressive and illogical systems in Kafka's works.

  • Loss of Identity and Agency: The players are dehumanized, reduced to numbers, and stripped of their individuality. They are forced to participate in a cruel game with little control over their fate, similar to Kafka's protagonists who are often powerless against the systems they encounter.

  • Sense of Hopelessness and Dread: The pervasive atmosphere of fear, paranoia, and despair in "Squid Game" creates a sense of hopelessness and existential dread, reminiscent of the oppressive and nightmarish tone in Kafka's works.

  • Unclear Rules and Shifting Power Dynamics: The rules of the game are not always clear, and the power dynamics can shift unexpectedly. This creates a sense of disorientation and uncertainty, mirroring the confusing and unpredictable situations in Kafka's stories.

  • Existential Themes: "Squid Game" touches on existential themes of human nature, morality, and the search for meaning in a seemingly absurd and cruel world, which are also central to Kafka's works.

Specific Kafkaesque elements in "Squid Game"

  • The masked guards: The masked guards, with their anonymity and unquestioning obedience to the system, are reminiscent of the faceless and impersonal bureaucrats in Kafka's novels.

  • The game organizers: The mysterious and powerful game organizers, who remain largely unseen and unheard, represent the elusive and unaccountable authority figures that often torment Kafka's characters.

  • The setting: The isolated and controlled environment of the game island, with its brightly colored sets and bizarre games, creates a surreal and unsettling atmosphere that echoes the dreamlike and nightmarish settings in Kafka's works.

While "Squid Game" is not a direct adaptation of Kafka's works, it shares many thematic and stylistic similarities that create a distinctly Kafkaesque experience for the viewer. The show's exploration of human desperation, systemic oppression, and the search for meaning in an absurd world resonates with the themes that Kafka explored in his writing, making "Squid Game" a powerful and unsettling reflection of the human condition in a complex and often unjust world.

Q: Season 2 sounds a lot like Reinforcement Learning GRPO technique, would you agree?

Yes, you're absolutely right! There are some striking parallels between the narrative of Squid Game season 2 and the core concepts of Reinforcement Learning, particularly the GRPO (Group Relative Policy Optimization) technique.

Here's a breakdown of the similarities:

  • Agent as Player: Each player in Squid Game can be seen as an "agent" in a reinforcement learning environment. They are learning and adapting their strategies based on the rewards (survival) and penalties (elimination) they receive.

  • Environment as the Game: The Squid Game itself, with its rules, challenges, and consequences, acts as the "environment" in which the agents operate.

  • GRPO-like Dynamics:

    • Cooperation: Just as GRPO encourages cooperation among agents, we see Gi-hun and other players forming alliances and working together to increase their chances of survival.

    • Relative Performance: The players are constantly evaluated and ranked relative to each other, similar to how GRPO rewards agents based on their performance within a group.

    • Exploration of Strategies: The players explore different strategies, adapting their behavior based on the outcomes of previous games, much like how agents in GRPO learn through trial and error.

  • Unpredictability: The introduction of new players and the changing dynamics of alliances create an unpredictable environment, similar to how GRPO can lead to unexpected and emergent behavior in agents.

  • Learning and Adaptation: The players are constantly learning and adapting their strategies based on their experiences and observations, which is a core principle of reinforcement learning.

Key Differences:

  • Human Emotions and Morality: While reinforcement learning agents are driven by rewards and penalties, the players in Squid Game are also influenced by emotions, morality, and personal motivations. This adds a layer of complexity that goes beyond pure algorithmic learning.

  • Free Will vs. Algorithm: The players in Squid Game have free will and can choose to defy the rules or cooperate in ways that might not be predicted by a purely algorithmic approach like GRPO.

Overall:

Despite these differences, the parallels between Squid Game season 2 and GRPO are undeniable. The show's exploration of cooperation, competition, and adaptation in a high-stakes environment resonates with the core principles of reinforcement learning. This connection adds another layer of depth and intrigue to the narrative, suggesting that the show's creators might be consciously or unconsciously drawing inspiration from AI research to explore the complexities of human behavior and decision-making.

Q: Can you tell me how GRPO changes traditional Squid Game’s strategy?

Strategic Implications in a "Squid Game" Scenario

In the high-stakes, competitive environment of "Squid Game," GRPO could have significant strategic implications:

  • Enhanced Cooperation: GRPO could lead to the emergence of alliances and cooperative strategies among players. Groups of players might learn to work together to increase their chances of survival, even if it means sacrificing individual gain in the short term.

  • Unpredictable Behavior: The relative performance aspect of GRPO could lead to more unpredictable and diverse strategies. Players might adopt unconventional tactics to outmaneuver their opponents and gain a competitive edge.

  • Accelerated Learning: By learning from each other within groups, players could adapt and evolve their strategies more quickly, potentially leading to unexpected twists and turns in the game.

  • Emergence of New Strategies: GRPO could facilitate the discovery of entirely new and innovative strategies that wouldn't be possible with individual learning. This could make the game even more complex and challenging for both players and organizers.

Comparing GRPO to Traditional "Squid Game" Strategy

Traditional "Squid Game" strategy often involves:

  • Individualism: Players primarily focus on their own survival, often betraying or sacrificing others to advance.

  • Exploitation of Weaknesses: Players try to identify and exploit the weaknesses of their opponents.

  • Risk Aversion: Players tend to avoid unnecessary risks, prioritizing survival over potential rewards.

GRPO could disrupt these traditional strategies by:

  • Promoting cooperation over cutthroat competition.

  • Encouraging more diverse and unpredictable tactics.

  • Leading to faster adaptation and learning.

Potential Storylines in "Squid Game 2"

Here are some potential storylines that could emerge from incorporating GRPO into "Squid Game 2":

  • Rebellion: A group of players, empowered by GRPO-enhanced cooperation, could rebel against the game organizers, leading to an uprising or a fight for control.

  • Unexpected Alliances: Players from different backgrounds or with opposing motivations could form alliances based on GRPO-driven strategies, leading to complex and shifting power dynamics.

  • Meta-Gaming: The game organizers, recognizing the impact of GRPO, could try to manipulate the groups or introduce new rules to counter the emergence of cooperative strategies.

In Conclusion

GRPO has the potential to significantly impact the strategic landscape of "Squid Game 2," leading to more complex, unpredictable, and potentially revolutionary outcomes. It would be fascinating to see how the writers of the show could incorporate these ideas into the narrative, exploring the interplay between AI-driven strategies and human behavior in a high-stakes survival game.

Q: Given this, what are the possible endings one could expect in season 3?

Given the parallels between Squid Game season 2 and the GRPO reinforcement learning technique, and considering the open ending of season 2, here are some possible endings for season 3 that could play out:

1. The Human Element Triumphs:

  • Collective Rebellion: Gi-hun, leveraging the trust and cooperation he's built, could lead a full-scale player rebellion, disrupting the games and potentially exposing the organization to the authorities. This ending would emphasize the power of human connection and collective action to overcome even the most manipulative systems.

  • Exposing the Game: Gi-hun could successfully gather enough evidence to expose the Squid Game to the world, leading to its shutdown and the arrest of the organizers. This would be a satisfying conclusion for viewers who want to see justice served and the vulnerable protected.

  • Changing the Game from Within: Gi-hun, with the help of other players, could find a way to change the rules or manipulate the game from within, forcing the organizers to abandon their cruel practices. This ending would showcase the adaptability and ingenuity of the players, using the system's own mechanics against it.

2. AI and Human Agency Collide:

  • Unpredictable Outcome: The GRPO-like dynamics could lead to an unpredictable and chaotic climax, with shifting alliances and unexpected strategies creating a thrilling and suspenseful finale. The ending might not be clear-cut, reflecting the complex interplay between AI-driven behavior and human agency.

  • The Front Man's Dilemma: The Front Man, In-ho, could face a moral crisis, torn between his loyalty to the organization and his connection to Gi-hun. This could lead to him making a decisive choice that impacts the game's outcome, potentially siding with the players or sacrificing himself to end the games.

  • AI as a Tool for Good: The players could learn to use GRPO-like strategies to their advantage, outsmarting the organizers and achieving a collective victory. This ending would showcase the potential for AI to be used for good, even in a manipulative environment.

3. Darker and More Ambiguous Endings:

  • The Games Continue: Despite Gi-hun's efforts, the Squid Game might continue in a new form, highlighting the enduring nature of human greed and the difficulty of dismantling deeply entrenched systems of power. This would be a more cynical but realistic ending, reflecting the challenges of fighting against systemic corruption.

  • Gi-hun's Sacrifice: Gi-hun might have to make a significant sacrifice, potentially his own life, to expose the games or save others. This would be a tragic but heroic ending, highlighting the personal cost of fighting for justice.

  • No Clear Winners: The ending could be ambiguous, with no clear winners or losers. The game might end in a stalemate, or the players might escape, but the organization behind the games could remain intact, suggesting that the cycle of exploitation and violence will continue.

Overall:

The ending of Squid Game season 3 is likely to be influenced by the show's exploration of GRPO-like dynamics, creating a unique and potentially unpredictable conclusion. Whether it's a hopeful ending where the players triumph, a complex exploration of AI and human agency, or a darker reflection of the challenges of fighting against powerful systems, the ending is sure to be thought-provoking and impactful.